Erk submitted a new resource:
Resonance - Badwater style Payload Map with a Lab ending.
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Resonance - Badwater style Payload Map with a Lab ending.
Read more about this resource...
-adjusted platform near last to get people to stop falling into the vats
-added nobuild for the back parts of the goo vats
-minor prop adjustments
-added siding to stop a sightline and to better direct red to B Point
-added clipping to a variety of props that could get players stuck
-Added signage to B point and made the butte more obvious that you can build and jump on it.
-the big...
-closed in more of B points area
-closed in more of A points area
-Fixed sightline towards one of reds spawn door
-Clipping fixes
-Removed door near blu spawn
-z-fighing fixes
-new ramps near A point
-more health and ammopacks in a lot of spots
-restrained myself from detailing as much as possible
-edited routes leading to B Point
-blus spawns move up a bit after A point is capped
-I dont remember what else
-fixed cart getting stuck on B point
-new buildings near blu spawn
-fixed arrow prop not disappearing
-fixed a weird sightline
-new lighting
-clipping fixes
-There is now a prop jump to get up to this heightened area red can use
-There is a new route that leads to last, primarily for blu team.
-Last has been closed up more to stop sightlines to red spawn.
-Fixed blu spawnpoint not updating after 1st is capped
-Fixed red spawnpoints not updating after 1st is capped...
lighting changes, clipping changes, fixed a sightline, minor route adjustments. blu has that route again in this version.
more goop.
added more metal near A point and moved a point back like 64 units
new wall and room
added new room instead of the scaffolding thingy
hatch to block a sightline