[Request] simple metal chain

Discussion in 'Models' started by Armadillo of Doom, Aug 27, 2008.

  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    The attempt to convert my brush-based one in XSI was a pretty spectacular failure. Any help on this would have my deepest gratitude, as the map just wouldn't be the same using rope. Each link/loop is 16 units wide and tall, about 28 long. Hopefully the pics will help.
    http://i249.photobucket.com/albums/gg204/Immortal-D/chain1.jpg
    http://i249.photobucket.com/albums/gg204/Immortal-D/chain2.jpg
    http://i249.photobucket.com/albums/gg204/Immortal-D/chain3.jpg
    http://i249.photobucket.com/albums/gg204/Immortal-D/chain4.jpg
     
  2. FaTony

    FaTony Banned

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  3. CC_ArK

    CC_ArK L1: Registered

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    I would also like these chains if anyone is doing them along with some help on how exactly to make ropes/chains attach to an object and move with it. (such as dropping a brush down from the ceiling. Or giving the appearance of that)
     
  4. FaTony

    FaTony Banned

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  5. CC_ArK

    CC_ArK L1: Registered

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    I got that, but how can I make it follow a brush and move with it, to make it look like a platform is being held up by those chains(the move_rope entity).
     
  6. FaTony

    FaTony Banned

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    Parent it? I've heard there's a bug with it. I should make env_spark, parented to func_physbox, and parent move_rope to env_spark. But try to parent move_rope to func_physbox directly. If that won't work, try workaround.
     
  7. Zmathue

    Zmathue L2: Junior Member

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  8. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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