- Aug 6, 2018
- 15
- 0
koth_Venice is based made so that players can't have a straight path to the point. Its also made so both teams have There own little field to fight in.
Some concerns with the map: it might be too enclosed, long sightlines, the point might be too crowded, the gondola (boat) might be a weird addition.
First off is the spawn area, the spawn itself is a small building (where everyone spawns and where resupply is) and a spawn lobby, Seince the map is small this design is suppose to help with spawn camping. The field surrounding the spawn is suppose to act as a gathering area, with a building separating the two spawn areas and a small ammo and heath kit against a wall that's attached to the area.
If you continue from the spawn you'll cross over a bridge that goes over a canal with a gondola (boat) in it that slowly goes back and forth in the stream, you can use this boat as a platform to cross or ride down the canal.
Once you cross your bridge you'll come across a field this field is pretty much open besides the building in the middle making a choke point if you go in front of it, or a choke point if you go through it as it has shutters on both sides and a shutter facing the point, this building has a medium heath and ammo pack in it.
the point is on a bridge in the middle of the canal, it would take 6 seconds to cap, a across from this point is the building that separates spawns with the only access into it from a shutter door pointed towards the point, in this building is a large health kit.
Black lines: walls or defined area
Grey lines: shutter doors
Boat: gondola/boat
Ladder looking thingy: stairs or inclined plane
Squiggly lines: water
Edit: added shutter doors to the sides of the building that separates the spawn areas, this acts like a spawn door, meaning the enemy cannot cross through that door if the door is closer to your spawn.
New version: https://drive.google.com/file/d/1TWibZmVldJz8wH_ShUnhHw8a5s2bl8W5/view?usp=drivesdk
View attachment 85462
Some concerns with the map: it might be too enclosed, long sightlines, the point might be too crowded, the gondola (boat) might be a weird addition.
First off is the spawn area, the spawn itself is a small building (where everyone spawns and where resupply is) and a spawn lobby, Seince the map is small this design is suppose to help with spawn camping. The field surrounding the spawn is suppose to act as a gathering area, with a building separating the two spawn areas and a small ammo and heath kit against a wall that's attached to the area.
If you continue from the spawn you'll cross over a bridge that goes over a canal with a gondola (boat) in it that slowly goes back and forth in the stream, you can use this boat as a platform to cross or ride down the canal.
Once you cross your bridge you'll come across a field this field is pretty much open besides the building in the middle making a choke point if you go in front of it, or a choke point if you go through it as it has shutters on both sides and a shutter facing the point, this building has a medium heath and ammo pack in it.
the point is on a bridge in the middle of the canal, it would take 6 seconds to cap, a across from this point is the building that separates spawns with the only access into it from a shutter door pointed towards the point, in this building is a large health kit.
Black lines: walls or defined area
Grey lines: shutter doors
Boat: gondola/boat
Ladder looking thingy: stairs or inclined plane
Squiggly lines: water
Edit: added shutter doors to the sides of the building that separates the spawn areas, this acts like a spawn door, meaning the enemy cannot cross through that door if the door is closer to your spawn.
New version: https://drive.google.com/file/d/1TWibZmVldJz8wH_ShUnhHw8a5s2bl8W5/view?usp=drivesdk
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