Model [Request] Handrail Models

Discussion in 'Request Area' started by Gonfin, Oct 11, 2009.

  1. Gonfin

    Gonfin L2: Junior Member

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    looking for a custom railing model

    52 units heigh
    wooden
    150 units long
    6-8 wide
    main hand rail and a 2nd rail
    with the textrues attached

    also looking for a 2nd one 300 units long

    any takers?
     
  2. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    you could probably just make func_detail railings in hammer and just take those textures and turn them in to vtfs
     
  3. Gonfin

    Gonfin L2: Junior Member

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    i need like 200 railings
    so unfortunately that doesn't work
     
  4. Tapp

    Tapp L10: Glamorous Member

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    um, can't you do that just as easily? If you're having problems with slopes and curves, there's a trick to that.
     
  5. Gonfin

    Gonfin L2: Junior Member

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    the problem is i dont have the memory allocation for it.

    with out all the railings im sitting at:
    brushsides 54499/65536 435992/524288 (83.2%)
    planes 56608/65536 1132160/1310720 (86.4%)
     
  6. Altaco

    Altaco L7: Fancy Member

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    Can you provide a drawing or source image to show what you're looking for?
     
  7. Gonfin

    Gonfin L2: Junior Member

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    this is what im currently using:
    something similar, but better.
    cause this looks lame

    with the current one, the total model is 60 units heigh, but 8 of that hangs over the side and down the edge of the platform
     
    Last edited: Oct 11, 2009
  8. Rexy

    aa Rexy The Kwisatz Haderach

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    I think you think it looks lame because the texture you're using is lame. Try some of the TF2 stock wood textures.
     
  9. Terr

    aa Terr Cranky Coder

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    If it's the same basic railing repeated a berjillion times, then a model does sound like a good idea to me, provided you're willing to design it so that you only use certain lengths/shapes...
     
  10. Gonfin

    Gonfin L2: Junior Member

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    correct
    my map was designed in that fashon
    i was planning on just using brushes...
    but then i hit the engine limit.
    so now i need props
     
  11. Pseudo

    Pseudo L6: Sharp Member

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  12. Gonfin

    Gonfin L2: Junior Member

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    intresting.... i will have to look into that.

    oh and fyi this is for my map called cp_treehouse
    which is over in this direction:
    [ame="http://forums.tf2maps.net/showthread.php?t=10050"]http://forums.tf2maps.net/showthread.php?t=10050[/ame]
     
  13. Tapp

    Tapp L10: Glamorous Member

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    If you've run out of memory allocation, you could just select everything that's func_detail and send it through propper. Or, if you don't want to go to mapping hell turn the individual handrailings into props. Either way.
     
  14. Gonfin

    Gonfin L2: Junior Member

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    propper may do what i need,
    i just have to figure out how to get it working...

    i have several other things that could be propped.
    if anyone knows of a tutorial on propper that link would also be appreciated
     
  15. Gonfin

    Gonfin L2: Junior Member

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    well i think i may have found something that will work:
    its the railing posts from the swamp pack
    all i did was add a 6x6 railing in between
    i can adjust length as necessary, and the height is right what i wanted, high enough to prevent you from jumping over, but low enough so you can crouch-jump over

    to bad there isnt a darker skin for the posts.

    thoughts?
     
  16. Tapp

    Tapp L10: Glamorous Member

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    Why aren't you using the stock wood textures? I know yours fits the trees but it doesn't fit the handrailings.
     
  17. Gonfin

    Gonfin L2: Junior Member

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    that just happens to be what texture i had active
    but ill have a look at it with a stock texture
     
  18. Gonfin

    Gonfin L2: Junior Member

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    this is the closest texture i could find,
    and it looks much better
     
  19. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    That's a lot nicer. Well Done.
     
  20. Gonfin

    Gonfin L2: Junior Member

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    well thanks to everyone who provided input, ill be going with the 2nd option with the stock texture!