Hello everyone,
I have an idea for a map that I think would be really fun. I have very little experience using Hammer, so before I spend all the time and effort to learn it, I was hoping for some honest feedback for my idea. Any input is welcome, positive and negative.
The inspiration is plr_hightower. If you hate playing Hightower, you will probably not like my idea.
The idea is a left/right symmetrical map with two spawn points. The basic idea for the track is this:
1. Immediately out of spawn there is a pit, and at the bottom of the pit is the cart.
2. The cart moves forward through a cave to a vertical lift like at the end of Hightower. Once the cart reaches the top of the lift a second spawn point opens.
3. The cart moves onward toward a ramp downward through an outdoor open area where both of the carts move near one another parallel.
4. The cart then reaches a house with a ramp. The house includes a single open area with a low wall between the carts. (The idea is that teams can do battle over the wall while pushing their respective carts up the ramp.)
5. At the top of the ramp the cart leaves the house and the paths cross and eventually lead to a final vertical lift, again like the end of Hightower.
6. There is a cliff bordering the end of the map.
7. There is a large tower overlooking the final vertical lift on each side.
I realize that many of these elements are found in Hightower, and perhaps the idea is too similar to Hightower. Thanks in advance for any feedback!
I have an idea for a map that I think would be really fun. I have very little experience using Hammer, so before I spend all the time and effort to learn it, I was hoping for some honest feedback for my idea. Any input is welcome, positive and negative.
The inspiration is plr_hightower. If you hate playing Hightower, you will probably not like my idea.
The idea is a left/right symmetrical map with two spawn points. The basic idea for the track is this:
1. Immediately out of spawn there is a pit, and at the bottom of the pit is the cart.
2. The cart moves forward through a cave to a vertical lift like at the end of Hightower. Once the cart reaches the top of the lift a second spawn point opens.
3. The cart moves onward toward a ramp downward through an outdoor open area where both of the carts move near one another parallel.
4. The cart then reaches a house with a ramp. The house includes a single open area with a low wall between the carts. (The idea is that teams can do battle over the wall while pushing their respective carts up the ramp.)
5. At the top of the ramp the cart leaves the house and the paths cross and eventually lead to a final vertical lift, again like the end of Hightower.
6. There is a cliff bordering the end of the map.
7. There is a large tower overlooking the final vertical lift on each side.
I realize that many of these elements are found in Hightower, and perhaps the idea is too similar to Hightower. Thanks in advance for any feedback!