In middle of first screenshot. They are quick routes from center bottom to topside, so a team focused solely on top or bottom will have alot of trouble stopping someone from fleeing with their intel.
You enter the tube, the door locks behind you and you are blasted to the top.
later I want to have some particle effects trigger as they are blasted out, like a geyser (Yes, I am aware geysers blast water, not air, so sue me

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Some of your textures are unaligned/very stretched out, particularly the cliffs in the middle. Fix that, and it looks like a fun map.
That middle cliff is kinda tricky because it IS really stretched out, I think I might need multiple displacements to make it actually work.
As far as unaligned... where? I though I was pretty decent with my alignment.