refuge

Discussion in 'Map Factory' started by Aragon, Mar 20, 2009.

  1. Aragon

    Aragon L1: Registered

    Messages:
    48
    Positive Ratings:
    6
    cp_refuge is a gravelpit style A/D map with a twist and more emphasis on height. C is designed so that holding on the actual point is no viable but instead holding around the point can be sufficient. Point A and B do a similar thing to C but too a lesser extent.
    I have already tried building this map once but with little success and size dimensions being off and what not. This version seems a much nicer version. All the displacements still have to be completed but i'm planing on doing that after more of the detailed walls are done.

    Direct link to new screenshots: http://img14.imageshack.us/gal.php?g=cprefugea17a0000.jpg

    a17a:
    -Problems with the capture point C not unlocking
    -Fixed some problems with texture lineups
    -Fixed caps not being blocked still

    a17:
    -Fixed many problems with textures and removed a lot of the orange
    -Fixed cap points not being blocked
    -Adjusted re spawn timers to make it slightly easier to attack
    -Increased cap times on A and B to make it slightly easier to setup after losing one of the points
    -Added temporary skybox
    -Added first layer lighting
     
  2. nossie

    nossie L3: Member

    Messages:
    107
    Positive Ratings:
    4
    already told you what i think via steam but one more thing: when taking screen shots turn the hud off (cl_hud 0 i think..) and go spectator will make it look nicer

    EDIT: its cl_drawhud 0 my bad
     
    Last edited: Mar 21, 2009
  3. Fearlezz

    Fearlezz L10: Glamorous Member

    Messages:
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    242
    More arrows would be nice for this map. Also try to change the lighting. The yellow light is really.. well its not attracting people.
     
  4. Shadow Monkey

    Shadow Monkey Super Monkey

    Messages:
    244
    Positive Ratings:
    23
    Yes, or you:

    sv_cheats 1

    cl_drawviewmodel 0

    cl_drawhud 0
     
  5. Aragon

    Aragon L1: Registered

    Messages:
    48
    Positive Ratings:
    6
    What type of light would i try an implement. I trying to make the lighting different to gravel pit. What suggestions. Orangy bright light or go a blue dim light or what ?