- Jan 28, 2012
- 165
- 94
So, I've worked through the logic to make a payload track that changes dynamically. One thing that doesn't change dynamically, though, is the HUD. The HUD can change, but the only way I've seen do this is to respawn. Not even the teamswap at the end of the round makes it update (assuming you are alive when the teams swap).
What I am wondering: is there a way to mimic that effect, where the HUD gets refreshed, without killing players?
Here is an example of the effect: https://www.dropbox.com/s/9vru8130tkdrzrs/pl_skip_gametype_a2.zip?dl=0
On some rounds, there will be 3 control points. On others there will be 4. Once you've won the round and spawn again, the HUD does not change to fit the new configuration (if it changed).
What I am wondering: is there a way to mimic that effect, where the HUD gets refreshed, without killing players?
Here is an example of the effect: https://www.dropbox.com/s/9vru8130tkdrzrs/pl_skip_gametype_a2.zip?dl=0
On some rounds, there will be 3 control points. On others there will be 4. Once you've won the round and spawn again, the HUD does not change to fit the new configuration (if it changed).
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