Berry. Finish a map.
The map was desert themed as far as I remember.
If Berry made an orphanage dump, just imagine how many maps would be in it.hmy:
-Revised a large portion of the map:
Buffer area between mid and second cut down largely
Remade all the spawn areas in better positions
Long outdoors route to mid changed to an indoors area for sightline reasons
Extended main spawn rooms to be less confusing (both doors on same wall, all spawns facing same way)
Slope building at attackers' side of last now has a door leading to second
Removed the closing door at 2nd (previously shut when the enemy owned it)
- Made all cap times slightly longer (last +4, second and mid +2
- Improved signage
- Added a crate on top of the shipping crates at 2/4 for a sentry position
- Revised cover on attackers' side of 2/4 to be a cool kid demoknight jump
- Clipped resupply lockers
- Removed 'moving' trains at 2/4 while they're half-functional
- Fixed lack of clipping on a train cart on RED side only
- Removed B's mini yard and replaced it with a small building
- Added functional trains (ty Aly for the prefab)
- Swapped open window at 1/5 for a doorway, added a slope to it
- Fixed some signs being wrong
- Added more cover to mid
- Full ammo pack outdoors on 1/5 (above leafs) changed to a medium
- A couple extra pickups added
- Completely rebuilt main spawns to be attached to the 1/5 buildings
- Replaced old spawn area with a small flank route
- Added a small door in the sheds at 3 as a mini flank
- Removed shed outside 1/5 buildings on the flank, replaced with a flat height advantage with cover
Notes:
Planning to rebuild mid entirely; mid was built with KotH in mind more-so than 5cp.