RED Wind Turbines

NanoSquid

L3: Member
May 6, 2010
138
38
zthvd4.jpg


The idea is that these turbines were built in the 50s and not maintained very well- the blades have many large holes and haphazard patches of metal. Where the larger gaps are wooden ribbing is visible.

I need each blade to be 128x512, and the total height to be near 1500. In hammer units, of course.
 
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ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
one day i thought i could make this, but i was wrong. Well you can ask somebody in TF2mappers who knows how to make models
 

NanoSquid

L3: Member
May 6, 2010
138
38
I remember there was a very simple model of this made for GMod's "spacebuild" gamemode a long time ago...
 

God of Rock

L2: Junior Member
Feb 17, 2010
54
15
Make the post and the blades as a brush, and tie the blades to a func_rotating.

That should work.

Also the blades might have to be like a func_brush or something too.
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
You could make a basic and possibly ugly brushwork version by using a func_rotating workaround. There are around 3 tutorials to make a working rotator on tf2m.

It would probably look better as a model as well as being better animated, but it seems most of the modelers have disapeared to the artpass maps...
 

NanoSquid

L3: Member
May 6, 2010
138
38
I know about the func_rot workarounds, and I've even created my own giant fans before, but a model would look so much nicer...
 

Freyja

aa
Jul 31, 2009
3,011
5,839
I could try. I have yet to make a model for someone else. It probably wouldn't be dro-dead gorgeous and I don't know how to animate it, but I could try.
 

NanoSquid

L3: Member
May 6, 2010
138
38
I went ahead and made this mockup in my map to get the idea of what I want. I tried to make a video but I suck at source recorder. Anyway, if it helps for animating, the speed for this one was 10 degrees per second (That's 36 seconds for a complete rotation)

24q0m05.png


Basically I want it to be as bulky and intimidating as possible :D
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Have you any specific dimensions for this? Or just a general hooge size?
 

God of Rock

L2: Junior Member
Feb 17, 2010
54
15
I could try. I have yet to make a model for someone else. It probably wouldn't be dro-dead gorgeous and I don't know how to animate it, but I could try.

Make 2 models. One for the base/poll, and another one for the blades.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
seba_test0010.jpg

Sorry for the hooge image.

Need to bake AO, add some detail on the main body, and, of course, texture properly. The fan and base are two separate models until I learn how to animate.

Base (HU): 235x72x729
Turbine blade length: ~360 HU
 

NanoSquid

L3: Member
May 6, 2010
138
38
Awesome, thanks! Request for texturing: make it grey and red-painted metal, not bright white like modern ones.
 

combine

L3: Member
Apr 21, 2010
106
9
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UGLYdumpling

L3: Member
May 24, 2010
127
56
a quick blocking ... nothing concrete yet.
I see that Seba started something but it's been a month and no forward movement i guess means he's shelved it?

Anyhoo, i'll take a stab at this, looks interesting.
You have a level built for this? How far along is it?

windmillblocking.jpg
 

NanoSquid

L3: Member
May 6, 2010
138
38
The map is still in design phase.

I appreciate it UGLY but I've actually gotten a friend of mine to start working on this. I don't need someone to make it now after all, hah. If I don't like what my friend comes up with, though, I'll contact you-- I like your models. :)