RED Wind Turbines

Discussion in 'Request Area' started by NanoSquid, Sep 12, 2010.

  1. NanoSquid

    NanoSquid L3: Member

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    [​IMG]

    The idea is that these turbines were built in the 50s and not maintained very well- the blades have many large holes and haphazard patches of metal. Where the larger gaps are wooden ribbing is visible.

    I need each blade to be 128x512, and the total height to be near 1500. In hammer units, of course.
     
    Last edited: Oct 8, 2010
  2. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    one day i thought i could make this, but i was wrong. Well you can ask somebody in TF2mappers who knows how to make models
     
  3. NanoSquid

    NanoSquid L3: Member

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    I remember there was a very simple model of this made for GMod's "spacebuild" gamemode a long time ago...
     
  4. God of Rock

    God of Rock L2: Junior Member

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    Make the post and the blades as a brush, and tie the blades to a func_rotating.

    That should work.

    Also the blades might have to be like a func_brush or something too.
     
  5. J4CK8

    J4CK8 L11: Posh Member

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    You could make a basic and possibly ugly brushwork version by using a func_rotating workaround. There are around 3 tutorials to make a working rotator on tf2m.

    It would probably look better as a model as well as being better animated, but it seems most of the modelers have disapeared to the artpass maps...
     
  6. NanoSquid

    NanoSquid L3: Member

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    I know about the func_rot workarounds, and I've even created my own giant fans before, but a model would look so much nicer...
     
  7. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I could try. I have yet to make a model for someone else. It probably wouldn't be dro-dead gorgeous and I don't know how to animate it, but I could try.
     
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  8. NanoSquid

    NanoSquid L3: Member

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    I went ahead and made this mockup in my map to get the idea of what I want. I tried to make a video but I suck at source recorder. Anyway, if it helps for animating, the speed for this one was 10 degrees per second (That's 36 seconds for a complete rotation)

    [​IMG]

    Basically I want it to be as bulky and intimidating as possible :D
     
  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Have you any specific dimensions for this? Or just a general hooge size?
     
  10. NanoSquid

    NanoSquid L3: Member

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    Just generally huge. The blades for that one were about 512 units long each :p
     
  11. God of Rock

    God of Rock L2: Junior Member

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    Make 2 models. One for the base/poll, and another one for the blades.
     
  12. Seba

    aa Seba DR. BIG FUCKER, PHD

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    [​IMG]
    Sorry for the hooge image.

    Need to bake AO, add some detail on the main body, and, of course, texture properly. The fan and base are two separate models until I learn how to animate.

    Base (HU): 235x72x729
    Turbine blade length: ~360 HU
     
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  13. NanoSquid

    NanoSquid L3: Member

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    Awesome, thanks! Request for texturing: make it grey and red-painted metal, not bright white like modern ones.
     
  14. combine

    combine L3: Member

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    Last edited: Sep 17, 2010
  15. God of Rock

    God of Rock L2: Junior Member

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    If I could get the texture files, I could try texturing it after artpass
     
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  16. NanoSquid

    NanoSquid L3: Member

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    Bumpity bump. That turbine up there ever get done? :)
     
  17. NanoSquid

    NanoSquid L3: Member

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    Edited the OP. Please see my new request.
     
  18. NanoSquid

    NanoSquid L3: Member

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    Triple bump. :(
     
  19. UGLYdumpling

    UGLYdumpling L3: Member

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    a quick blocking ... nothing concrete yet.
    I see that Seba started something but it's been a month and no forward movement i guess means he's shelved it?

    Anyhoo, i'll take a stab at this, looks interesting.
    You have a level built for this? How far along is it?

    [​IMG]
     
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  20. NanoSquid

    NanoSquid L3: Member

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    The map is still in design phase.

    I appreciate it UGLY but I've actually gotten a friend of mine to start working on this. I don't need someone to make it now after all, hah. If I don't like what my friend comes up with, though, I'll contact you-- I like your models. :)
     
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