Working on the assumption that valve will fix the invade ctf problems, I've started making a recompiled version of the briefcase with only neutral skins. I've come across two problems in the process though. (The first issue is now redundant since I've found a couple ways around it) The second, and more pressing problem is that after recompile, when the new intel is picked up the model sits on the players back rotated by 90 degrees (i.e. width-wise across the back rather than length-wise). I also noticed it produced a shed load of bone errors in the console so there's obviously something I'm missing in the compile related to bones. Any help would be much appreciated and obviously I'll release the model here once it's done. Cheers. EDIT: I've just realised the skin issue is not worth it as you can switch skins with ouputs on the flag itself (Thanks to VelvetFistIronGlove). However I'd still like to know how to solve the bone issue as I'd like to be able to make a custom intel skin.