I know you are going to ask why can't we use the officials? Well think of it this way; its a 3rd party program that circumvention the drop system. Oh you know like idler program?
Look if you really want to get anywhere with this, try and work out a deal with valve to make a pulg-in that works with non-official hats and weapons.
I'd be fine with not using official hats, but official weapons are pretty much required because the modified weapons are derived from the official weapons. You can't really change a weapons model in a elegant way.
Personally I'd like to see them add some sort of data to their hat models and then if those models are attached, block the rendering of those models and leave everything else alone.
No illegal hats, but everything else can still be attached.
As far as 'circumvention' of the drop system, I politely requested a feature that I intend to use on a weapon that my server would issue (attribute to change secondary weapon rate of fire), the response to this was positive.
Technically, custom weapons my server issue are "circumvention" of the drop system. If they didn't want me doing this, I don't think they would have been willing to add an attribute to the system.
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