Resource icon

KotH Reason a3b

Chesh

L1: Registered
Aug 16, 2021
9
0
Changelog:
-Scaled map down overall
-Shortened some ramp surfaces and simplified layout
-Added tunnel path behind capture point and moved exits to outside of capture point room
-Extended cubby areas on either side of capture point to wrap behind it
-Removed kill trigger and collision on giant fan, might delete (the fan) later
-Removed water hazards, might reintroduce later
-Added roofed structure above capture point
-Widened ramp surfaces near spawn rooms
-Thinned the arch
-Removed collision on spawnroom lamps
-Rearranged health and ammo packs
-Fixed sightlines that reach spawn rooms


Present concerns:
-Health and ammo may be unbalanced or too close to each other in some places.
-Possibly confusing layout with point room side tunnels and underground tunnels.
-Something else entirely of which I am unaware.

Things to do that haven't been done:
-Add railings
-Add cover

Read the rest of this update entry...
 

Chesh

L1: Registered
Aug 16, 2021
9
0
The initial shape of the map was intended to be a 'V' with the capture point pressed up against the wall or the vertex of the 'V'. Just an experiment with layout.
The giant fan was intended to force more lateral blast jumping. Again, an experiment. (See A2 changelog)
 

Chesh

L1: Registered
Aug 16, 2021
9
0
a3 changelog:
-Raised the shelter on point
-Shortened tunnel on mirrored exits
-Pulled point forward a bit
-Added escape for point room corner paths
-Lowered some walls and added new walls to stand on
-Added glass sniper blocks on entryway battlements
-Widened corridor paths and added extra options
-Added cantilever and support beam to the health pack cubby in front of x-ramps
-Added tongue to the ramp below arch and safe jump downs from battlements
-Arch is now rounded underneath and extends into point room
-Modified layout of health and ammo packs
-Added railing on forward x-ramp
-Raised spawn rooms and widened pre-spawn lobby

Read the rest of this update entry...
 

Chesh

L1: Registered
Aug 16, 2021
9
0
a4 changelog:
-Added high exits out of spawn rooms and bridge to first area
-Added small ammo pack in capture room
-Added small health packs in corridors
-Added back wall path in capture room with large ammo pack and blocked sightline to tunnel health pack
-Added walls to back corners in point room to combat sightlines
-Lowered battlements
-Prettied up the stairs on battlements
-Flattened tunnel flank behind capture point
-Added boxes to exit corner flanks and lowered them so need not crouch jump
-Added walls and stuff to battlements
-Added gazebo thing to center of x-ramps
-Modified walls near pre-spawn exits
-Added shutter doors before x-ramps
-Reduced time required to capture control point

Read the rest of this update entry...