Changelog:
-Scaled map down overall
-Shortened some ramp surfaces and simplified layout
-Added tunnel path behind capture point and moved exits to outside of capture point room
-Extended cubby areas on either side of capture point to wrap behind it
-Removed kill trigger and collision on giant fan, might delete (the fan) later
-Removed water hazards, might reintroduce later
-Added roofed structure above capture point
-Widened ramp surfaces near spawn rooms
-Thinned the arch
-Removed collision on spawnroom lamps
-Rearranged health and ammo packs
-Fixed sightlines that reach spawn rooms
Present concerns:
-Health and ammo may be unbalanced or too close to each other in some places.
-Possibly confusing layout with point room side tunnels and underground tunnels.
-Something else entirely of which I am unaware.
Things to do that haven't been done:
-Add railings
-Add cover