really strange game_text error OR PSA NO " MARKS

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Okay, so i've nearly finished the mvm buildables thing. In fact, I made two tiny changes (adding a "Display" input to a game_text, adding a GetValue input to a math_counter) and my map stopped compiling properly. The tinyness of these changes makes me suspect it's not related to them. Anyway, now my map fails vbsp with:
Code:
WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, 1040.000000))
WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, -256.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, -256.000000))
**** leaked ****
Entity func_tfbot_hint (-720.00 -752.00 -136.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range

According to interlopers, near everything but the leak can be caused by the leak. The map doesn't leak, btw: the pointfile does this: http://puu.sh/3Wbr3.jpg it goes straight from an entity to the origin. Both are within the map.

Now, here's the strange thing. When i delete the 19 game_text entities the buildables logic uses to communicate with the player, the problem goes away and the map compiles correctly. If any of the game_texts are in the map, this happens. If i create a random one, add some text and a name and tell it to display, the map runs, but when i created a new one and copied over the data the map doesnt run and i'm a fuckwit it's " quote marks in comments on entities but now i've typed this up i'm fucked if i'm not posting this as a psa

basically don't put " marks anywhere ever, also there are probably some pretty fun ways to break a bsp that way. tf2maps contest 2013 make the most broken thing in a comment and persuade people to put it in their map