really strange game_text error OR PSA NO " MARKS

Discussion in 'Mapping Questions & Discussion' started by LeSwordfish, Aug 7, 2013.

  1. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Okay, so i've nearly finished the mvm buildables thing. In fact, I made two tiny changes (adding a "Display" input to a game_text, adding a GetValue input to a math_counter) and my map stopped compiling properly. The tinyness of these changes makes me suspect it's not related to them. Anyway, now my map fails vbsp with:
    Code:
    WARNING: node without a volume
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, 1040.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, 1040.000000))
    WARNING: node without a volume
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, -256.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, -256.000000))
    **** leaked ****
    Entity func_tfbot_hint (-720.00 -752.00 -136.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    HashVec: point outside valid range
    According to interlopers, near everything but the leak can be caused by the leak. The map doesn't leak, btw: the pointfile does this: http://puu.sh/3Wbr3.jpg it goes straight from an entity to the origin. Both are within the map.

    Now, here's the strange thing. When i delete the 19 game_text entities the buildables logic uses to communicate with the player, the problem goes away and the map compiles correctly. If any of the game_texts are in the map, this happens. If i create a random one, add some text and a name and tell it to display, the map runs, but when i created a new one and copied over the data the map doesnt run and i'm a fuckwit it's " quote marks in comments on entities but now i've typed this up i'm fucked if i'm not posting this as a psa

    basically don't put " marks anywhere ever, also there are probably some pretty fun ways to break a bsp that way. tf2maps contest 2013 make the most broken thing in a comment and persuade people to put it in their map