rd_pizzatime

RD rd_pizzatime a5

Beemschurger

L1: Registered
Aug 22, 2021
21
2
Beemschurger updated rd_pizzatime with a new update entry:

You can't snipe from spawn to spawn anymore!!!!

-Reworked mid to lessen sight lines
-Added new dropdown route to A
-Removed irrelevant "flank" to B to tighten map
-Added new exit (or entrance if your smart) to the power core
-Made the pizzatime music louder
-Rearranged health and ammo pickups for balance (no more full ammo next to C this is so sad)
-Made the map actually mirrored (the blu fire had half the afterburn time lol)
-Added new particles to pizza core

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Beemschurger

L1: Registered
Aug 22, 2021
21
2

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
763
476
I said this when I played it last in an imp, but I was really impressed with how good this felt! I'm not usually one to enjoy RD but this really spoke to me, somehow. I hope you finish this one :3
 

Beemschurger

L1: Registered
Aug 22, 2021
21
2
Beemschurger updated rd_pizzatime with a new update entry:

A good RD map is still and RD map

-Adjusted power core furnace
-Added clipping to the outside area of it​
-Added nobuild in the furnace​
-Tweaked damage (will overhaul next update)​
-Increased height of power core room
-Set power core value to 0
-Removed teleporter nobuild outside power core room
-Made glass darker for defenders
-Changed A B and C icons to have robots
-Filled the vaults with cash
-Rotated the 3d skybox 180 degrees and added more buildings
-Added food to tables...

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Beemschurger

L1: Registered
Aug 22, 2021
21
2
Beemschurger updated rd_pizzatime with a new update entry:

Getting ready for beta

Gamemode

-Changed King robot health to 330 -> 400 to give a chance for defence
-Gave defending team 80% shorter respawn when their B robots are dead
-Gave defending team 60% shorter respawn when their C robots are dead

Map Changes

-Made windows in mid better
-Made bridge in mid darker
-Added a car to area outside C
-Made vents brighter
-Added gamemode explainer to spawn
-Gave spawn more spytech flare

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