Ramjam v2

KotH Ramjam v2 b3

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Jusa

aa
May 28, 2013
372
Jusa updated Ramjam Reborn with a new update entry:

a5

a5

-redesigned the left flank door leading to house with a high ground cliff thing, this should make the entire flow of the map less hectic as the geometry now funnels players towards the point and you are actually able to take cover inside the houses, this should also make un-noticed flanks much more infrequent
-moved pickups into safer fall back positions and adjusted their sizes
-added small health pickups on the mid cubbies to encourage jump classes to use them
-added some more cover...

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Jusa

aa
May 28, 2013
372
Jusa updated Ramjam Reborn with a new update entry:

a6

a6

-fixed big boi shutter clipping issue
-moved the left side ramp up to cliff a bit and added some cover to it, this should allow players to rotate to cliff much more safely
-simplified the right side hallway and dropdrown room by combining them into one space, as there was really no reason to have them separate
-added tiny ledges to the left side after the cliff that scouts may use to jump up top to the cubbies, these are mostly to test if scout players even want to have access up there

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Jusa

aa
May 28, 2013
372
Jusa updated Ramjam Reborn with a new update entry:

a7

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a7

-extended the area between spawns and lobby slightly
-reworked the left side cliff area to make sniper less op and still allow good cover for rotations
-slightly buffed the cubbies above point by widening them, also removed the signs wich should make plays up there riskier, but allow for more options.
-made access to cubbies slightly easier for scouts with a walkable pipey boi
(this also allows engineers access to cubbies with a simple dispencer jump, so the...

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Jusa

aa
May 28, 2013
372
Jusa updated Ramjam Reborn with a new update entry:

a9

a8-a9

a8 was not a public release so here are the changes up to a9.

-lowered jams slightly to reduce the height advantage from jam to point
-simplified jam interior and reduced its size quite a lot, this should make holding the point by turtling inside the jams much harder
-widened yard between lobby and point by 128 units as some areas felt really cramped to rotate trough with the point high ground right next to them
-added some cover on the railings where the ramp used to be, this blocks...

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Jusa

aa
May 28, 2013
372
Jusa updated Ramjam v2 with a new update entry:

b1

b1

Naming changed to v2 from reborn to simplify things. This map is to replace the original ramjam once in RC.

There were a couple of tested alpha releases that werent released publicly mostly because I was too lazy to upload them.

-first detail pass
-right side and jam entrance rework
-the ramp on the right side of mid shacks is back, this should make dry pushing the point easier as teams are not forced to use the left side road and can instead switch around efficiently from right to...

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Jusa

aa
May 28, 2013
372
Jusa updated Ramjam v2 with a new update entry:

b2

b2

-added more cover around the point to reduce sniper effectiveness especially from bats
-nerfed cliff sightlines to reduce sniper effectiveness around cliff
-slightly lowered cliff
-reworked the fence covers near cliff to block players from jumping on top of them, gaining big sightlines
-reworked detail geometry to allow easier bomb spots for soldiers
-clipping imporvements to make bombing easier for soldiers
-lowered jams slightly to add more of a disadvantage to turtling there
-opened...

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Jusa

aa
May 28, 2013
372
Jusa updated Ramjam v2 with a new update entry:

b3

b3

-added flank routes from jams > under cliff
-reworked cliff to accomodate the new flank
-reduced the size of the highground around mid to make it a more risky spot for jump classes
-extended the mid shack structure towards the right to allow for more cover and to reduce snipers effectiveness peeking from cliff
-moved the right entrance to mid slightly to the right to kill a sightline created with the new cover changes

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