Railways

Discussion in 'Map Factory' started by krik3t, Mar 17, 2009.

  1. krik3t

    krik3t L2: Junior Member

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    21
    Railways is small ctf map build with idea of non-hurting trains used as moving obstacles in the central area between team bases.

    Updates in a2:

    * repaired some minor graphic glitches
    * wider stairs in front of spawns
    * spawnroom moved to reduce visibility from main building door
    * some clips added


    Updates in a3:

    * blocked tunnel sides and added maintenance tunnel
    * trains recreated - now 3 trains with different length circling on each track
    * added some details into red base (no finished yet)
    * 3D skybox added (not finished yet)
    * signs added
    * another small changes


    Updates in a4:

    * odd train angles repaired
    * added truck and piles of wood under the rocks next to base entrances to allow anyone jump up the first floor
    * added details to red base interior (not finished yet)
    * added some more details worldwide


    Updates in a5:

    * added some props along the railways to fimplify jumping to trains
    * reorganized crates around truck and on other side to simplify jumpinf up
    * removed one lost prop-pipe floating on bridge


    Updates in a5b:

    * added nobuild to trains and capture points
    * resolved stuck-points on plank bridges
    * set door timers valve style (trigger reset 0, door reset -1)
    * pipes in tunnel moved into hurt zone to avoid stuck in it

    Updates in a6:
    * spawn room moved, new corridors added
    * tons of details and props
     
    Last edited: Jun 18, 2009
  2. GrimGriz

    GrimGriz L10: Glamorous Member

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    The following shows up in red in my console...

    Code:
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/tracks_skybox001.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
    
    but I still love the map :)
     
  3. krik3t

    krik3t L2: Junior Member

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    After loong time I made some new changes to map. I moved spawns and make new hall and corridor leading to it. It should improve engi play and more open top bridge way.

    Some screens:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  4. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    The following shows up in red in my console...

    Code:
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/tracks_skybox001.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
    
    but I still love the map :)
     
  5. krik3t

    krik3t L2: Junior Member

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    Copy that :)
     
  6. YM

    aa YM LVL100 YM

    Messages:
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    Fixed your download url for you, you had ...bps... not ...bsp.... ;)
     
  7. krik3t

    krik3t L2: Junior Member

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    Thanks Pooh :D
     
  8. krik3t

    krik3t L2: Junior Member

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    After months of inactivity I got back to my map and made another version. There're tons of changes. I'm rather satisfied with layout so now I focused to eye-candyness making details and props.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  9. Howling

    Howling L1: Registered

    Messages:
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    Wow this map is looking a treat! Beautiful detail - I love the bridge in the distance!
     
  10. krik3t

    krik3t L2: Junior Member

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    There's also train crossing the bridge time to time ;)
     
  11. krik3t

    krik3t L2: Junior Member

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    I need your help guys. I'm not too good in english. Can someone check texts on this poster and correct errors for me please? :)

    EDIT: poster edited and placed to new reply.
     
    Last edited: Jun 24, 2009
  12. frothy

    frothy L2: Junior Member

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    I'd have it say something along the lines of:

    That might be changing more than you want, but thats along the lines of what i'd write.
     
    • Thanks Thanks x 1
  13. krik3t

    krik3t L2: Junior Member

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    Hey, thanks mate. I really like first and third paragraphs. The second one needs slight change or at last the second sentence. There are not only locomotives going throught but whole trains - three different trains are circling on each track.
     
  14. krik3t

    krik3t L2: Junior Member

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    Thanks again frothy. Here's new version. I used most of your text. Just changed second paragraph.

    [​IMG]
     
  15. Pyroguy

    Pyroguy L1: Registered

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    Are we going to see a release candidate of this map? I can't tell if the latest alpha is supposed to be an alpha or a finished version. It looks at the very least in beta to me.
     
  16. HellJumper

    aa HellJumper

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    Love the aesthetics. Makes me feel like in in the middle of a forgotten train yard in a forest where human-eating worblogs are waiting to eat you alive if you fall of the bridge!

    Good map, good work.
    :O
     
  17. krik3t

    krik3t L2: Junior Member

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    Yeah, It's more like RC now. I made versions another way as it's usual here. Something like "while adding content it's alpha, beta correcting bugs and rc after that".

    I'll make it beta soon :)