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KotH Railbridge

Discussion in 'Map Showcase' started by Eyce, Jul 21, 2012.

  1. Eyce

    Eyce L6: Sharp Member

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    I removed them as they made the point feel incredibly cramped, I think I might go and add some metal wire fencing instead. Thoughts?
     
  2. cool_myll

    cool_myll L1: Registered

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    Metal wire fencing? Like this? https://dl.dropbox.com/u/38605/Gullywash_05.png

    If you can see through it but dont shoot through it, it will be fine. Sniper will see their targets but cant shoot through it and mini senties will not have ridiculous vision.
     
  3. cool_myll

    cool_myll L1: Registered

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    Can we expect an update or should i downgrade to previous version?
     
  4. Eyce

    Eyce L6: Sharp Member

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    RC2 released. Changelog in description.

    [​IMG]

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    [​IMG]
     
  5. Bloodhound

    Bloodhound L6: Sharp Member

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    I had the same problem with highpass some time ago.
    Try to replace the whole cap logic with the one of viaduct or the gametype library one.
     
  6. Eox

    Eox L1: Registered

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    There's a bug in the map : the stickies seems to stick on the doors from into both of the buildings for both classes (not in the spawn, just after).

    Otherwise it's a really lovely map. But I wonder if it would be possible to be able to jump on the wooden house just after leaving the team buildings ? It would make rollouts easier in my opinion.

    EDIT : The bug with the doors occurs with the spawn doors too. It only happens in one way of the door.
     
    Last edited: Nov 6, 2013
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