KotH Railbridge

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Eyce

L6: Sharp Member
Jan 13, 2010
370
225
Removed wooden walls from Control Point

I think this change is for the worst. Players on the server reported the same.

Mini sentries have too much vision now.
Demos spam too much.
Snipers have too much vision.

What is your thoughts that made you remove them? I personally like it very much and thought it contributed to the balance of the map.

I removed them as they made the point feel incredibly cramped, I think I might go and add some metal wire fencing instead. Thoughts?
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
RC2 released. Changelog in description.

2013-03-22_00004.jpg


2013-03-22_00007.jpg


2013-03-22_00010.jpg


2013-03-22_00008.jpg
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
Announcer does not count down the unlocking of the control point - Assistance required!

I had the same problem with highpass some time ago.
Try to replace the whole cap logic with the one of viaduct or the gametype library one.
 

Eox

L1: Registered
Nov 6, 2013
2
0
There's a bug in the map : the stickies seems to stick on the doors from into both of the buildings for both classes (not in the spawn, just after).

Otherwise it's a really lovely map. But I wonder if it would be possible to be able to jump on the wooden house just after leaving the team buildings ? It would make rollouts easier in my opinion.

EDIT : The bug with the doors occurs with the spawn doors too. It only happens in one way of the door.
 
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