Raided_A1

CP Raided 2017-02-09

The Guy You Know

L1: Registered
Jun 18, 2016
36
7
Raided_A1 - A compact 2 cp attack/defend map

My first attempt at creating an attack/defend map, its a pretty tight map with a few large choke points (which I plan to fix in a later version), It also has barely any optimization. currently I have included the nav mesh as a separate file from the map but once I finalize it's layout I will pack it together.
(this map is also currently using a valve light_environment settings)

Any feedback is appreciated
20170209071906_1.jpg 20170209071853_1.jpg 20170209072021_1.jpg 20170209071840_1.jpg
 

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
huge spawn area with 3 spawn doors, but all still lead to only one choke point, heaven for spamming
TrtYOmn.jpg


weird structure
TTp6Nnw.jpg



overall i like the simple layout of this map, nothing much to say
 

Billo

aa
Feb 8, 2016
921
405
looks pretty good but the map needs some more cover and maybe something like a bridge . in case you dont understand what i mean by saying "bridge" i dont blame you i mean a platform like badwater's last point
keep up the good!