Raided_A1 - A compact 2 cp attack/defend map
My first attempt at creating an attack/defend map, its a pretty tight map with a few large choke points (which I plan to fix in a later version), It also has barely any optimization. currently I have included the nav mesh as a separate file from the map but once I finalize it's layout I will pack it together.
(this map is also currently using a valve light_environment settings)
Any feedback is appreciated
My first attempt at creating an attack/defend map, its a pretty tight map with a few large choke points (which I plan to fix in a later version), It also has barely any optimization. currently I have included the nav mesh as a separate file from the map but once I finalize it's layout I will pack it together.
(this map is also currently using a valve light_environment settings)
Any feedback is appreciated