Radiotower

KotH Radiotower A7b

Mercia

L1: Registered
May 27, 2020
44
7
Notravine - muahahaha it's another alpine koth map >:)

I might change the theme of this map later. For now it's just a gorge/process theme, because I got tired of looking at dev textures.

This is my third map and I'm very happy with my mapping progress so far.
 

Mercia

L1: Registered
May 27, 2020
44
7
  • Mid-house design is now a mix of A1 and A2
  • Improved, brighter indoor lighting
  • Water texture changed from water_sawmill to water_doublecross
  • Slightly deeper river
  • Changed the medium ammo pack under the point into a medium health pack
  • Better deathpit indicators
  • Removed the small ammo pack from each base
  • Small areaportal optimizations

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Mercia

L1: Registered
May 27, 2020
44
7
  • Retextured everything
  • The water level is lowered, so you finally cannot hide mini-sentries in there
  • Yet again, changed the water texture. This time it's water_well, to make it more visible, but not too opaque.
  • Removed the deathpit and trees, now there's another flank route here
  • The point-house was turned into a slightly different structure (that doesn't have a roof)
  • Tried to tackle a sightline to the control point

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Mercia

L1: Registered
May 27, 2020
44
7
Healthpack changes:
  • moved some healthpack placements to more influential or visible positions
  • a small plank with a white patch to better indicate the medium healthpack under the bridge
Displacement changes:
  • the water is now deep enough to extinguish but also shallower under the bridge to make hiding mini-sentries much harder

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