Quick tip for newbies like me (animated doors)

Discussion in 'Mapping Questions & Discussion' started by Shadowclad, Jul 23, 2008.

  1. Shadowclad

    Shadowclad L1: Registered

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    I just wanted to say this because it was something that I had a lot of trouble with. When creating a door that is animated (most usually the type with the small pulley system to the side that spins when the door is opened). So what I did was create the door normally, then edited the outputs on the func_door so that OnOpen it would set animation open and OnClose it would set animation close (for detail look at the spawnroom tutorial in the tutorials section). However, I was extremely agitated when the whole door frame, pulley system included, moved up and disappeared :cursing:

    The simple solution to this is to make sure that the func_door is not a parent of the prop_dynamic. Just wanted to post this in case anybody else had the same problem, because it was extremely frustrating for me.
     
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  2. Laz

    Laz L7: Fancy Member

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    indeed the model stays on the same spot, it just gets animated. so no need for parenting. the yellow spawn grate thingies, on the other hand, have no animation and just move. so those you have to parent.
     
  3. Shadowclad

    Shadowclad L1: Registered

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    Yes, and this is an excellent example of why you have to understand tutorials and not just read them (like me:()