Quick question

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
It's been a long time since I've done real optimizing, and I forget a couple items. Can Hint brushes intersect regular geometry? Can they intersect displacements? Half my map is a rocky indoor area, with slanted tunnels, different terrain levels, etc. So my vis gets chopped up like sushi :D Despite my best efforts, a few small brushes have found their way inbetween the 1 unit grid. So is it ok for hints to get stuck in regular geometry, or does it have to line up perfectly?
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
From what I know, displacements can be intersected at your leisure because they don't affect visibility.

Hint brushes should be lined up to the world brushes, I think you can also imbed them into the world brushes too.

You should try some "BSP only" compiles and "Load Portal File" comparisons.