It's been a long time since I've done real optimizing, and I forget a couple items. Can Hint brushes intersect regular geometry? Can they intersect displacements? Half my map is a rocky indoor area, with slanted tunnels, different terrain levels, etc. So my vis gets chopped up like sushi Despite my best efforts, a few small brushes have found their way inbetween the 1 unit grid. So is it ok for hints to get stuck in regular geometry, or does it have to line up perfectly?