Quick question

Discussion in 'Mapping Questions & Discussion' started by Armadillo of Doom, Mar 12, 2008.

  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    It's been a long time since I've done real optimizing, and I forget a couple items. Can Hint brushes intersect regular geometry? Can they intersect displacements? Half my map is a rocky indoor area, with slanted tunnels, different terrain levels, etc. So my vis gets chopped up like sushi :D Despite my best efforts, a few small brushes have found their way inbetween the 1 unit grid. So is it ok for hints to get stuck in regular geometry, or does it have to line up perfectly?
     
  2. trackhed

    trackhed L3: Member

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    does it have to or does it make a difference?
     
  3. TotalMark

    TotalMark L6: Sharp Member

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    From what I know, displacements can be intersected at your leisure because they don't affect visibility.

    Hint brushes should be lined up to the world brushes, I think you can also imbed them into the world brushes too.

    You should try some "BSP only" compiles and "Load Portal File" comparisons.
     
  4. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Right. The portalfile has been an absolute life-saver. Back in the good old days of DM, we didn't have your fancy portalfiles. We had to model everything by hand while walking through the snow :p
     
  5. trackhed

    trackhed L3: Member

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    up hill both ways