In short, one of my func_detail brushes is covering up a section of wall on it's border. That section (the part facing the func_detail) is nodraw. After unchecking the Func Detail vis group, I noticed that I have a lot of spots like this. So my question; is this ok? Since func_details are invisible for rendering purposes, would it go right through and render whatever texture it is covering? In this case, the nodraw, which you can see through w/ a hall of mirrors effect, and that's bad. Any help is much appreciated 