- Mar 31, 2008
- 346
- 394
Hey guys, I'm making an advanced demoman jump map and was hoping some of you could help me with some problems.
1. Can I restrict team and class to blue/demoman only? I haven't tried yet but I imagine it would be complicated.
2. I have 7 distinct jumps connected by hallways. Should I be using Area Portals to optimize FPS? or will it have no effect? (I've never used area portals before)
3. What kind of prefix do you think I should use for my map? (Jump_InsertNameHere?)
4. What do you think of excluding an endmap capture point? (only change map through server/admin/vote)
Thanks,
bob
1. Can I restrict team and class to blue/demoman only? I haven't tried yet but I imagine it would be complicated.
2. I have 7 distinct jumps connected by hallways. Should I be using Area Portals to optimize FPS? or will it have no effect? (I've never used area portals before)
3. What kind of prefix do you think I should use for my map? (Jump_InsertNameHere?)
4. What do you think of excluding an endmap capture point? (only change map through server/admin/vote)
Thanks,
bob
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