I'm trying to do a cyclical CP type map and needed spawn-rooms that changes team relatively frequently. The question I have is how do I "relocate" or teleport players that are still in the spawn room when it changes team without resorting to using trigger_hurt on them. A few things I've tried. 1. trigger_teleport, without local landmark - If, for some reason, several players are still in the respawn area when the spawn changes team, they tend to get stuck as they all teleport out of the same point. 2. trigger_teleport, with local landmark - Since each spawnroom is supposed to have a somewhat different layout/orientation, player tend to get stuck in walls. The current, somewhat undesired, solution is to teleport them to common location, where they must find their way back to the right spawn. An alternate solution may be to just kill them all, but the way spawn-timer is setup this could cause one team to be completely steamrolled. So, a few more specific question I want to ask. 1. Is there a way to force player within a trigger/area to respawn (this should cause them to respawn to the right point)?