- Aug 24, 2009
- 17
- 4
I've been working on this project recently:
http://forums.steampowered.com/forums/showthread.php?t=2630761
It's basically a program that writes a randomly-generated city to a .vmf file. I don't know if the software itself is useful, but the idea was to learn about the vmf file structure and to see if it was easy to create random maps without the user doing anything.
The only problem I have right now is that I still can't understand how the uaxis and vaxis settings in the side{ } sections of the vmf file work. If anyone here knows how they work, please reply here so that I can continue with the project (the idea would be to add more "types" of buildings, with different shapes).
If I manage to understand well every section of the vmf file format, I could work on something TF2 related. :thumbup:
http://forums.steampowered.com/forums/showthread.php?t=2630761
It's basically a program that writes a randomly-generated city to a .vmf file. I don't know if the software itself is useful, but the idea was to learn about the vmf file structure and to see if it was easy to create random maps without the user doing anything.
The only problem I have right now is that I still can't understand how the uaxis and vaxis settings in the side{ } sections of the vmf file work. If anyone here knows how they work, please reply here so that I can continue with the project (the idea would be to add more "types" of buildings, with different shapes).
If I manage to understand well every section of the vmf file format, I could work on something TF2 related. :thumbup: