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Question about forward spawning.

Discussion in 'Mapping Questions & Discussion' started by dogs697, Aug 23, 2009.

  1. dogs697

    dogs697 L1: Registered

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    Working on a 5cp map (my first map ever :D).
    I have the basic layout down atm and the map does work (as far as capping and rounds go).
    I created the red half first and just mirrored it (as i think it's how it's done).

    I think that cause my first problem: If someone spawns as BLU it will spawn him in the last spawn area (closest to RED's final cp) instead of the spawn near BLU's final cp.
    Second problem: Capping points doesn't change spawn areas either. I just keep respawning in the same place.

    I've been searching the forum for a tutorial on this but haven't had any luck so far.
    If anyone could direct me to a tutorial on this issue, it would be apreciated :)

    dogs
     
  2. Garner

    Garner L4: Comfortable Member

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    In your forward spawn, assign the info_player_teamspawns an associated control point that, when captured by your team, you want your new respawn room to become availiable.

    Make sure your main spawn room (the one near the 1st control point) has the associated info_player_teamspawns reletive to that teams 1st control point from their perspective.

    If you dont do the 2nd part, you will always spawn from the main spawn room. Also remember to do this for the other team aswell. I learnt this myself from opening up the provided badlands vmf from valve, so if you get stuck, always have a sneaky peak from that, or granary if you like :D
     
  3. dogs697

    dogs697 L1: Registered

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    Thx for the help. Got it working now :)