Question about different texture types

cruizer

L2: Junior Member
Mar 6, 2008
52
0
I know when creating a brushed with visible textures, it's bad to overlap them. But what about brushed with invisible textures, such as playerclip and nodraw?
Will overlapping a playerclip texture with a visible texture cause slow rendering in game, as if you overlayed visible textures?

Also, when ysing playerclup at an angle over stairs, do i need to make that a func_detail as well? Or is it fine left as a world model?
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Overlapping clip brushes or trigger brushes with with texture faces wont affect anything. I dont know about nodraw through. Maybe you should try it and see what happens.

You don't need to make playerclips func_details, becuase they're only used in the physics collision step in vbsp. I also noticed if you make playerclips funcdetails you can't hide them using the clip visgroup...