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Question about different texture types

Discussion in 'Mapping Questions & Discussion' started by cruizer, Apr 12, 2008.

  1. cruizer

    cruizer L2: Junior Member

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    I know when creating a brushed with visible textures, it's bad to overlap them. But what about brushed with invisible textures, such as playerclip and nodraw?
    Will overlapping a playerclip texture with a visible texture cause slow rendering in game, as if you overlayed visible textures?

    Also, when ysing playerclup at an angle over stairs, do i need to make that a func_detail as well? Or is it fine left as a world model?
     
  2. Earl

    Earl L6: Sharp Member

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    Overlapping clip brushes or trigger brushes with with texture faces wont affect anything. I dont know about nodraw through. Maybe you should try it and see what happens.

    You don't need to make playerclips func_details, becuase they're only used in the physics collision step in vbsp. I also noticed if you make playerclips funcdetails you can't hide them using the clip visgroup...
     
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  3. Paria

    Paria L5: Dapper Member

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