Quantum

Discussion in 'Map Factory' started by Ankh, Oct 4, 2009.

  1. Ankh

    Ankh L3: Member

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    The old layout was unsatisfactory, so Longhaul has been redone from the ground up with a brand new name to go with it.
    Enter: CP_Quantum

    Named for the function of the two doomsday devices adorning either base, each built by a team looking to control the other, as well as the radar tower in the middle.

    Ze Credits so far:
    Valve for TF2, the alpine theme, and Hammer
    A Boojum Snark for his amazing entity and gametype libraries
    SWATY for some excellent aid in map optimization, providing me with a place to have it hosted and general tips, greatly improving the quality of the map.
    IcyEyes for some great feedback and useful advice
     
    Last edited: Nov 4, 2009
  2. Engineer

    aa Engineer

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    It was boring and long as CTF, but its really great, that you remade it to CP.
     
  3. Ankh

    Ankh L3: Member

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    yeah, hopefully this should be a bit more intense, and hopefully when the layout's done I can go back and make the CTF not suck either
     
  4. Lancey

    aa Lancey Currently On: ?????

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    Not the underground! How will engineers set up teleporters in the enemy base now?
     
  5. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Oo, very nice. I think it's alot nicer than the ctf version
     
  6. Ankh

    Ankh L3: Member

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    by being ninjas. simple as that
     
  7. absurdistof

    aa absurdistof

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    I like the 5cp gametype change, it could give all of the map routes the attention they deserve
     
  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Holy hell, this looks be-a-ut-i-ful. I especially love the RED (final?) cap, some slick work there, sir.
     
    • Thanks Thanks x 1
  9. Ankh

    Ankh L3: Member

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    thank you! hopefully I'll get some testing done fairly soon
     
  10. Ankh

    Ankh L3: Member

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    On lack of changes

    The few of you on whose radars this has blipped may be wondering why this hasn't been updated lately. There's basically one reason for that:
    OK, basically what's happening right now is Longhaul is being almost completely redone. The map as it stands, while pretty is inefficient and doesn't play out very well at all, in any game mode. So I decided to redo it, theme, layout and all are being changed - you won't even recognize it as the same map.
    Indeed the next release will probably coincide with a name change to avoid confusion.

    This new version will remain 5CP, retain the vertical emphasis, but as i said, it's basically a new map.
    I'm debating, in fact whether to just make a new thread for it and delete the current two.

    Any ideas regarding such a change? should I make a new thread? Is there a procedure in place for this? Are there any name ideas?
    Do reply.
     
  11. Ankh

    Ankh L3: Member

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    Redesign is uploaded. The map's final name will be CP_Quantum, and this will be it's final basic layout.
    Enjoy.

    If this can be renamed, that'd be great
     
  12. Lancey

    aa Lancey Currently On: ?????

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    Cool new layout. I like the dish on top of the point and the large pits in before the finals.
     
  13. Ankh

    Ankh L3: Member

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    thanks. expect some texturing and maybe even detail in the next one
     
  14. absurdistof

    aa absurdistof

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    :O :O :O Can't waitttt
     
  15. Ankh

    Ankh L3: Member

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    ok, this was just tested today. I wasn't here for it unfortunately due to prior commitments.

    So where's the feedback? I'm just going by my impressions from the sourceTV demo, where is the actual critique?

    The fact I wasn't there for it means I need more critique than ever, please, if you tested out Quantum today, tell me what your impressions were
     
  16. Owlruler

    Owlruler L12: Fabulous Member

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    I found it quite fun, and there weren't any big gripes for me. I couldn't get out of the map which was a plus and I liked the open spaces because they let me demo and soldier jump around.
     
    • Thanks Thanks x 1
    Last edited: Oct 25, 2009
  17. Ankh

    Ankh L3: Member

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    thanks, that's good to hear

    one question though: Out of the map? where was that? I thought I had everything player clipped that needed it
     
  18. Owlruler

    Owlruler L12: Fabulous Member

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    Sorry, typo, meant that I could get out of the map. I really should re-read what I'm saying.
     
  19. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    I was quite excited to see the 5CP version, but now I'm even more excited to see you do something that looks so fitting for the map. This style looks awesome in A/D form, it looks epic on the level of steel already.

    Good luck!
     
  20. The_Ulf

    The_Ulf L6: Sharp Member

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    The control point in screens 4 and 5 looks AWESOME.