Puerto

PL Puerto Beta 5 - Smallest Updates

Jan 29, 2016
90
15
Gismo Gaming submitted a new resource:

Puerto - Hot enough for you?

In a beachside Mexican town, blue has gotten word that a Mayan temple is deep within the nearby jungle. Unfortunately, Red has gotten word and has towed Blue's exploration vehicle to an impound lot. Can Blue free their exploration vehicle and make their way to the temple, who knows?


Made for the mapping contest 18 (Stack the Deck), cppl_puerto is a multi-stage map featuring a pyramid control point layout for its first stage, then a winding payload journey within its second stage.

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Jan 29, 2016
90
15
Gismo Gaming updated Puerto with a new update entry:

Beta 2 - Minor miner improvements

Adjusted respawn times for each stage.
Increased capture times for stage 1
Multiple objects within the blue spawn room for stage 2 are disabled when stage 1 is happening.
Change a few models to not blend in so much
Fixed no draw on the wooden support for the fence by the drill door on stage 2
Fixed a resupply trigger on stage 2 blue spawn not being linked to its model
Fixed broken area portal

Added a new window and made the existing one larger for the building in Red's spawn room for stage...

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Jan 29, 2016
90
15
Gismo Gaming updated Puerto with a new update entry:

Beta 4 - Small Changes

Got rid of the extra clip in S1 point C
Removed point S1 C door kill brush because it no longer moves downwards
Added some hazard tape to S1 Point A to help with visualizing the capture point on the ground
Added lights that change with team color on S1 Point A to help visualize the capture zone's team
Extended blue's S2 resupply trigger to touch the wall
Blue's stage 2 respawn time is now 3 seconds (was 5)
Red's respawn time now doesn't increase when point A S2 is captured
Increase the width...

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Jan 29, 2016
90
15
Gismo Gaming updated Puerto with a new update entry:

Beta 5 - Smallest Updates

Added ramp to the window in the Cabana de Musica
Removed awkward clipping of the blue's S1 spawn room
Fixed misaligned texture outside S1 point A
Fixed Blue's spawn room doors for S2 having a small gap that could be exploited
Added some extra foliage and ground rocks.
Added rope fence for outside the bar on S1
Added some funny bits that I already forgot

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