prt missing help

walter birber white

L1: Registered
Jul 2, 2023
10
0
hey i am currently making a free for all map called tf_construct and i was reloading hammer and i wanted to play test the map and i compiled the map and it launched tf2 but crashed in the middle and i asked myself mhh what could be the problem i looked in the compile file and it said didnt find prt file so any fixes for that? because i need to work on that map even tho i made it in like 5 hours the first version and now it is good map and i have more plans fo it so help would be cool thanks:
 

walter birber white

L1: Registered
Jul 2, 2023
10
0
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01.vmf"

Valve Software - vbsp.exe (Jan 4 2023)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01.vmf
material "gm_construct/construct_concrete_ground" not found.
Material not found!: GM_CONSTRUCT/CONSTRUCT_CONCRETE_GROUND
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "brick/brickwall004a_construct" not found.
Material not found!: BRICK/BRICKWALL004A_CONSTRUCT
material "gm_construct/wall_top" not found.
Material not found!: GM_CONSTRUCT/WALL_TOP
material "gm_construct/wall_bottom" not found.
Material not found!: GM_CONSTRUCT/WALL_BOTTOM
material "gm_construct/construct_concrete_floor" not found.
Material not found!: GM_CONSTRUCT/CONSTRUCT_CONCRETE_FLOOR
material "gm_construct/grass_13" not found.
Material not found!: GM_CONSTRUCT/GRASS_13
Patching WVT material: maps/tf_construct_01/nature/blenddirtgrass005a_wvt_patch
Patching WVT material: maps/tf_construct_01/egypt/sand_floor_blend_04_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_static (-2018.00 -1942.00 -422.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 9216.0 3448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 8704.0 3448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 9216.0 3448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 9216.0 3448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5600.0 7168.0 3448.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6112.0 7168.0 3448.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 7680.0 3448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 7168.0 3448.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "gm_construct/overlay_2" not found.
material "gm_construct/overlay_3" not found.
material "gm_construct/overlay_5" not found.
material "gm_construct/overlay_4" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (1999454 bytes)
Error! To use model "models/workshop/player/items/all_class/dec18_bread_heads/dec18_bread_heads_engineer.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/dec18_bread_heads/dec18_bread_heads_engineer.mdl"!
Error! To use model "models/player/hwm/spy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/hwm/spy.mdl"!
Error! To use model "models/workshop/player/items/spy/spycrab/spycrab.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/spy/spycrab/spycrab.mdl"!
Error! To use model "models/player/items/all_class/etf2l_highlander_medal.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/etf2l_highlander_medal.mdl"!
Error! To use model "models/player/hwm/scout.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/hwm/scout.mdl"!
Error! To use model "models/headcrabclassic.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/headcrabclassic.mdl"!
Error! To use model "models/props_c17/tv_monitor01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/tv_monitor01.mdl"!
Error! To use model "models/workshop/player/items/all_class/dec18_bread_heads/dec18_bread_heads_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/dec18_bread_heads/dec18_bread_heads_demo.mdl"!
Error! To use model "models/workshop/player/items/all_class/sum20_breadcrab/sum20_breadcrab_spy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/sum20_breadcrab/sum20_breadcrab_spy.mdl"!
Error! To use model "models/combine_soldier.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/combine_soldier.mdl"!
Error! To use model "models/kleiner.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/kleiner.mdl"!
Error! prop_static using model "models/items/boxbuckshot.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/items/boxbuckshot.mdl"!
Error! To use model "models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01!
10
Compacting texture/material tables...
Reduced 1701 texinfos to 949
Reduced 246 texdatas to 204 (14051 bytes to 12084)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01.bsp
Wrote ZIP buffer, estimated size 3054554, actual size 3024592
7 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 10

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01"

Valve Software - vvis.exe (Jan 4 2023)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01.prt


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tf_construct_01.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\tf_construct_01.bsp"

ignore the material things tf_construct_01 is basically gm_construct but ported to tf2 and with my ideas