Prospect

Discussion in 'Map Factory' started by MungoKing, May 19, 2009.

  1. MungoKing

    MungoKing L3: Member

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    cp_prospect is a 5CP Push map aimed at both public and comp play. Eventual theme is currently undecided. This is my first foray into this type of a map, so any feedback would be greatly appreciated! I'm not too concerned about small graphical things, but you could go ahead and submit those anyway. :)


    Changelog:

    Alpha 1 released 19 May 2009

    Overview Shot:
    [​IMG]
     
    Last edited: May 20, 2009
  2. DaFatCat

    DaFatCat L3: Member

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    From the screens it looks like a good layout. Can't wait to see it completed!
     
  3. MungoKing

    MungoKing L3: Member

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    Gameday Bump.

    I plan on completely redesigning the middle CP for the next version, but that didn't really seem to have any major issues anyways. The biggest problems looked like:
    - Too great a spawn time imbalance
    - Stalemate/eventual capture between 2/3 points or 1/2 points for attacking team
    - Attacking team had too great an advantage while... attacking

    Any other suggestions/comments/criticisms would be greatly appreciated!
     
  4. luxatile

    aa luxatile deer

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    By the last point, there were some little stacked, round...things. With wooden boards on them. Some were too close, which made it look like you could go through, but you couldn't.