T
The Asylum
So it's like this:
Nearly finished the first beta of cp_cagematch, and I was about to add those folding chairs that you see in stadiums to the- well, stadium. I made them out of 5 or so small brushes, so I figured a lot of them wouldn't eat up too much system resources
Then in TF2, I get a message something like "CCRenderalesoverflow7" or some shit. so I go back and delete a row or two. Same thing. So then I just decided to use the prop of the intel chair that's found in 2Fort.
I don't get that same message again but HOLY SHIT MY FRAMERATE. It was like I could hear my processor beg for mercy.
So then I tried to immitate the chairs in a skybox w/brush-made chairs. I mean, if everything in the stands are 1/16th their displayed size, shouldn't be that much of a strain, right?
Well I was wrong again. "CCRenderablesoverflow7" again.
So my question is: Since brushwork isn't cutting it, what if I had skybox-sized prop chairs? Would that kill my framerate again?
Nearly finished the first beta of cp_cagematch, and I was about to add those folding chairs that you see in stadiums to the- well, stadium. I made them out of 5 or so small brushes, so I figured a lot of them wouldn't eat up too much system resources
Then in TF2, I get a message something like "CCRenderalesoverflow7" or some shit. so I go back and delete a row or two. Same thing. So then I just decided to use the prop of the intel chair that's found in 2Fort.
I don't get that same message again but HOLY SHIT MY FRAMERATE. It was like I could hear my processor beg for mercy.
So then I tried to immitate the chairs in a skybox w/brush-made chairs. I mean, if everything in the stands are 1/16th their displayed size, shouldn't be that much of a strain, right?
Well I was wrong again. "CCRenderablesoverflow7" again.
So my question is: Since brushwork isn't cutting it, what if I had skybox-sized prop chairs? Would that kill my framerate again?