I am close to another alpha! I have really added some zany ideas in here and hopefully I got everything much better balanced. Hopefully we can test this thursday again because I am getting excited for this map now.
Alpha 2 changes/additions:
-Red's last point is now harder to cap/easier to defend
-Moved red's first cap further away from the main hallway to match blue's first point a little more.
-Opened up a lot of the map for more spaciousness
-Added sniper nest above red's first point
-new alternate path to blues last point to make capturing it easier. This new path is accessible through the main side path (crazy stair area)
-Added a ledge near red's first cap to allow sniper access to blue's first point
-More sniper friendly
Things I changed/added that dont effect gameplay:
-Changed lighting to nighttime because its what I originally wanted
-Some detailing in blue spawn because I was high/drunk last night.
Screenshots:
The additions to red's second point
Second view
Third view
View of first and second red points
View of new sniper nest I added above red's first point
Center point
Opened up the main side route
New path added to make attacking blue's second point easier, access to this area is immediately from the top of the left stairs in the previous screenshot
View of blue's second point from the new path
View of new path from blue's point
Added another exit out of blue's spawn
Just a shot from blue's first point viewing center
A shot of some of the detailing I did in blue spawn
The new spawn exit from inside spawn
And a shot of some of the hardest brushwork I have ever had to figure out. :O
Whoo