Colt Seavers
L6: Sharp Member
- Dec 30, 2007
- 288
- 82
Think TPG hits what i was thinking - you could create the illusion of depth and levels by having it a 5 stage with breaks style....so whilst each level would contain the same basic structure of each other, only 1 floor would be unlocked - with the rest being dummy floors - a few props thrown outside them when not in play should be able to make that obvious. It wouldn't affect the skybox, or the ability to use the levels for jumping etc, but the non jumping classes would be restricted to the 'real' stage. Kinda like TV sets with just the front of the buildiongs made, if you get me.
dunno though,
Do love your artwork - and always interested in mapping projects so i'll keep an eye on the thread and chip in if I can offer any help.
dunno though,
Do love your artwork - and always interested in mapping projects so i'll keep an eye on the thread and chip in if I can offer any help.