- Apr 10, 2017
- 23
- 64
So I've decided to get a hold on some advanced map-making tools and methods, and started with replacing the dull light entites with cool kids "light_spot". But for some reason they refuse to work. (maybe that's because I'm not too cool for them, but who knows...)
I've tried tweaking the amount of light and the fading angle, but nothing seems to work. Only the props around are getting lit, but the whole room stays dark. I've checked my compile log for errors, and there seems to be none.
After vrowsing through Valve's maps I've notcied that they use point_spotlight as well, but I think that the "spotlight" itself is used as a cosmetic feature, just to imitate the working lightbulb and doesn't relate to the problem what so ever (actually, "point_spotlight" don't work as well, only the basic "lights" do)
I've tried tweaking the amount of light and the fading angle, but nothing seems to work. Only the props around are getting lit, but the whole room stays dark. I've checked my compile log for errors, and there seems to be none.
After vrowsing through Valve's maps I've notcied that they use point_spotlight as well, but I think that the "spotlight" itself is used as a cosmetic feature, just to imitate the working lightbulb and doesn't relate to the problem what so ever (actually, "point_spotlight" don't work as well, only the basic "lights" do)