Problem with Glass texture on Func Doors

aussyspitz

L1: Registered
Feb 4, 2015
16
2
I made two horizontal sliding func_doors that move in opposite directions of each other to open they work as expected. Whenever I apply any texture glass or otherwise to both doors. They look completely normal in hammer but after compiling and checking in game the glass or any other texture is forming a disproportional X (almost a V) that runs perpendicular to the doors and I have no idea how to fix it. Anyone else seen or dealt with this before that could offer any help would be appreciated.
 

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    funcdoors.png
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Last edited:

aussyspitz

L1: Registered
Feb 4, 2015
16
2
Wow I feel so stupid lol but I was able to fix it. I had copied the func_doors from dustbowl and they had set render mode to Do Not Render as the doors were simply a parent for the prop_dynamic gates. I somehow completely ignored/overlooked the func door entity's x/y/z which when set to Render Mode Normal resulted in the wacky x/v shape because that's the orientation they were set to.