- Feb 4, 2015
- 16
- 2
I made two horizontal sliding func_doors that move in opposite directions of each other to open they work as expected. Whenever I apply any texture glass or otherwise to both doors. They look completely normal in hammer but after compiling and checking in game the glass or any other texture is forming a disproportional X (almost a V) that runs perpendicular to the doors and I have no idea how to fix it. Anyone else seen or dealt with this before that could offer any help would be appreciated.
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