Probably stupid question about doors

Discussion in 'Mapping Questions & Discussion' started by Broseidon, Nov 2, 2010.

  1. Broseidon

    Broseidon L1: Registered

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    I'm trying to add a door to my spawnroom; however, the prop doesn't fit the size of the opening I made and I really don't want to resize my entire building to accomodate it. I there anyway, I can resize the prop/make my own custom door/something else? I was thinking of simply using a brush entity with an appropriate texture, however this is obviously not ideal.

    (Do I need to mention I'm a total noob at this? ^^;;)
     
  2. Broseidon

    Broseidon L1: Registered

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    Never mind, figured it out. Lock this please :/
     
  3. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Resize the door-way. If your building really needs to be totally re-designed because of such, then you're doing it wrong.

    If nothing else, a single metal door panel parented to a func_door would do. You won't have the nice doorframe that comes with the props, but that's a tiny detail.


    But if you're really insistent upon resizing the door models, then here's your link.

    DERP NINJAD
     
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  4. Broseidon

    Broseidon L1: Registered

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    Thanks for the help, although i sort of figured it out on my own about 10 seconds after I posted the thread :p Resizing the doorways was easier than I thought - I was worried because the door was wider than a cooridor, but pushing it right up against the wall helped.

    On a related note however, I've noticed how people hate it when the little motor on top isn't attached to anything. Would placing a brush above it to create a kind of indent where the ceing and wall meet solve this?
     
  5. Terr

    aa Terr Cranky Coder

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    When it comes to that bleeping motor, anything that looks good works ;)
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    This sounds like you're making an a1 or pre-alpha, so I'd just leave the motor floating for now. When you get into detailing, make sure to attach it.