So this is the first map I've made that's gotten all the way to RC1. I'm very excited, so... let's look at that changelog!
-Detailing is effectively complete.
-Added cubemaps.
-Added in a "pump status" system: screens around the map will show the team's pump systems depending on if they've captured the control point or not.
-Complete and total lighting overhaul. The map no longer looks like Call of Duty.
-Added nobuild to the towers so engineers can't build teleporters or sentries and camp the enemy team with basically no resistance.
-Added a cubby hole to the back area with some health.
-Added a small health pack to the top area to get people to spread out on that platform more.
-Cut the length of the spawn room's awning in half to make it easier for rocket jumping soldiers.
-Improved clipping.
-Altered the map's rock textures.
-Did a bit more optimization.
-Changed the pipes that go between the towers.
-Made railings not have any bullet collisions.
-Got rid of a weird looking brushwork railing and replaced it with a more standard railing.
-Made the map more better.
So yeah, like I said, I'm very excited to have finally gotten this far. I'll see you guys for the next one. But now, I think I'm gonna take a little break.
Read the rest of this update entry...