The Los Alamos Project
With the payload mapping contest coming close to a close, people will be trying to implement an explosion in their map. There's zero documentation on it, and it's pretty complex, so I took the time to start what I've nicknamed "Los Alamos", the project to make a generic explosion that's easy for anyone to implement in their map.
Right now it's pretty lackluster and I have as much public documentation on it as Valve does, so it'll probably be more confusing than helpful. But as I get feedback I can improve upon it until it is near perfect. I'm also willing to accept any contributions and list anyone who offers help as a contributor in the readme.
Includes
Installation
For Payload Setup, visit:
* http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation
Without further ado,
DOWNLOAD
Coming Soon
With the payload mapping contest coming close to a close, people will be trying to implement an explosion in their map. There's zero documentation on it, and it's pretty complex, so I took the time to start what I've nicknamed "Los Alamos", the project to make a generic explosion that's easy for anyone to implement in their map.
Right now it's pretty lackluster and I have as much public documentation on it as Valve does, so it'll probably be more confusing than helpful. But as I get feedback I can improve upon it until it is near perfect. I'm also willing to accept any contributions and list anyone who offers help as a contributor in the readme.
Includes
- End Pit
- Explosion
- Pre-built Payload Cart
- Entity Setup
Installation
- Copy and paste into your map.
- Connect last path_track to included path_track "minecart_path_prefinal".
- Setup "watcher" team_train_watcher entity for your map
- Setup "minecart_tracktrain" func_tracktrain entity for your map
- Enjoy the show
For Payload Setup, visit:
* http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation
Without further ado,
DOWNLOAD
Coming Soon
- Screenshots
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