[Prefab] Los Alamos Project

Discussion in 'Tutorials & Resources' started by Nineaxis, Dec 24, 2008.

  1. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,408
    The Los Alamos Project

    With the payload mapping contest coming close to a close, people will be trying to implement an explosion in their map. There's zero documentation on it, and it's pretty complex, so I took the time to start what I've nicknamed "Los Alamos", the project to make a generic explosion that's easy for anyone to implement in their map.

    Right now it's pretty lackluster and I have as much public documentation on it as Valve does, so it'll probably be more confusing than helpful. But as I get feedback I can improve upon it until it is near perfect. I'm also willing to accept any contributions and list anyone who offers help as a contributor in the readme.

    Includes
    • End Pit
    • Explosion
    • Pre-built Payload Cart
    • Entity Setup

    Installation
    • Copy and paste into your map.
    • Connect last path_track to included path_track "minecart_path_prefinal".
    • Setup "watcher" team_train_watcher entity for your map
    • Setup "minecart_tracktrain" func_tracktrain entity for your map
    • Enjoy the show

    For Payload Setup, visit:
    * http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation

    Without further ado,
    DOWNLOAD

    Coming Soon
    • Screenshots
     
    • Thanks Thanks x 8
    Last edited: Dec 24, 2008
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,139
  3. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    This thing deserves a *bump*
     
  4. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,704
    May I ask why?
     
  5. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,380
    PLR contest.