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Powerplay

Discussion in 'Map Factory' started by Grimes, Jul 22, 2009.

  1. Grimes

    Grimes L1: Registered

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    Positive Ratings:
    4
    plr_Powerplay

    Current Release: A5b. All stages playable

    My contest entry is aimed at keeping the core values of payload race intact while adding an extra level gameplay elements into the mix. The most obvious addition is that of a middle control point to each stage. This middle control point governs a inter-round advantage to be granted to the team which reaches it first. This temporary advantage lasts for a set amount of time, once this time runs out the advantages will be given to other team putting both teams on equal ground.

    Temporary Advantages
    Stage 1:
    The cart rolls backward at a greatly reduced speed on rollback hills and there is a small section where it will roll automatically.

    Stage 2:
    The cart is given an overall speed increase and is less effected on rollback hills.

    I am considering adding more variables to each inter-round win. It is all dependent on playtesting and the feedback I receive. However I am considering the following: Door access changes, very temporary cart freeze, spawn time changes, and more automated movement.
     
    Last edited: Aug 30, 2009
  2. FlavorRage

    FlavorRage L4: Comfortable Member

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    You should get someone to model some kind of brake module that gets slapped on when you cap the point :D
     
    • Thanks Thanks x 2
  3. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    i really like your idea for this, I hope it plays well.

    ya that would be a cool idea.
     
    • Thanks Thanks x 1
  4. Grimes

    Grimes L1: Registered

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    I do have some interest in modeling a new cart and other items to better tie the theme together. But I am unsure of figuring out how to import a dynamic object such as that by the time the contest ends. My priority is to have a fun, thought out and well built level for the contest.

    The thought had crossed my mind of having a extra brake in the middle of a hill. Something similar to the hydraulic breaking systems on roller coasters.
    [​IMG]
     
  5. Munk

    Munk L1: Registered

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    Looking great! Cant wait till the playable version



    Keep up the good work.
     
  6. The_Ulf

    The_Ulf L6: Sharp Member

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    Ooh - very nice idea. Sounds like you've got a very good plan for implementing this - the timed bonus means the team winning the round get's a nice win-more but they have to take advantage of it before it runs out.

    Can't wait to play this!
     
  7. Grimes

    Grimes L1: Registered

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    Just a quick status update... If you want the full story just check out my blog link in my sig.

    I'm changing alot of the construction of the first stage. There was several areas I felt needed improving so I've gone about fixing them.

    Design work on the 3rd stage is well underway. Updated screens should be up by the end of the week.
     
  8. Grimes

    Grimes L1: Registered

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    Updated Changelog and screenshots.
     
  9. Grimes

    Grimes L1: Registered

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    Updated Changelog and screenshots. Download will be available this week.
     
  10. Grimes

    Grimes L1: Registered

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    Download is now available.
     
  11. Grimes

    Grimes L1: Registered

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    Alpha 5 has been released.