plr_Powerplay Current Release: A5b. All stages playable My contest entry is aimed at keeping the core values of payload race intact while adding an extra level gameplay elements into the mix. The most obvious addition is that of a middle control point to each stage. This middle control point governs a inter-round advantage to be granted to the team which reaches it first. This temporary advantage lasts for a set amount of time, once this time runs out the advantages will be given to other team putting both teams on equal ground. Temporary Advantages Stage 1: The cart rolls backward at a greatly reduced speed on rollback hills and there is a small section where it will roll automatically. Stage 2: The cart is given an overall speed increase and is less effected on rollback hills. I am considering adding more variables to each inter-round win. It is all dependent on playtesting and the feedback I receive. However I am considering the following: Door access changes, very temporary cart freeze, spawn time changes, and more automated movement.