Portal

Discussion in 'Mapping Questions & Discussion' started by Docter Jones, Jan 23, 2011.

  1. Docter Jones

    Docter Jones L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Hello, I've been working on a map, and I've noticed that it takes a long time to compile the portalflow. Does anyone have any suggestions as to how I could speed up this process? Of course other than using the fast compile settings.

    I'm working on a surf map, if that makes any difference.

    Edit: Sorry, I meant to name the thread time "Portal Flow"
     
  2. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    You need to optimize. The easiest way for your map would be to load your portal file. (Map-->load portal file)

    You need to make complex brushes that aren't important to block sightlines (ie. walls, ceilings) into func_detail. It's the first thing that happens when you hit ctrl + T on a brush that's selected.

    Basically just take all the areas that have a huge amount of blue lines with the portal file loaded, and make the complex brushes in those areas into func_detail.
     
  3. Attsy

    Attsy L3: Member

    Messages:
    110
    Positive Ratings:
    27
  4. Docter Jones

    Docter Jones L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Thank you very much for this suggestion. My compile time went from 2 hours to 5 minutes.