Polaris

KotH Polaris a4

Poison-Shroom Gaming

L1: Registered
Aug 31, 2024
16
2
Poison-Shroom Gaming submitted a new resource:

Polaris - A flooded crashsite, turned into something made to fight on

Hope U enjoy! Also yes, this one big Splatoon reference
Team Fortress 2 - Direct3D 9 - 64 Bit 10_12_2024 12_14_36 PM.png
Team Fortress 2 - Direct3D 9 - 64 Bit 10_12_2024 12_14_44 PM.png
Team Fortress 2 - Direct3D 9 - 64 Bit 10_12_2024 12_15_39 PM.png
Team Fortress 2 - Direct3D 9 - 64 Bit 10_12_2024 12_15_51 PM.png
Team Fortress 2 - Direct3D 9 - 64 Bit 10_12_2024 12_16_08 PM.png

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Poison-Shroom Gaming

L1: Registered
Aug 31, 2024
16
2
Poison-Shroom Gaming updated Polaris with a new update entry:

Gameplay Tweak 1

=REMOVALS

- Removed walls around the point

- Removed a few sightline blockers (said sightlines weren't very good anyway)

- Removed useless geometry on the hill outside of spawn

=ADDITIONS

- Added to the "useless ramp" by making it easier to go up onto

=SCALING

- Increased the map's size slightly

- Made the map thicc

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Poison-Shroom Gaming

L1: Registered
Aug 31, 2024
16
2
Poison-Shroom Gaming updated Polaris with a new update entry:

Gameplay Tweak 2

=REMOVALS:

-Removed a pointless wall

-Removed a few pillars outside of spawn

=ADDITIONS

-Moved a doorway to fix an underestimated sightline

-Made the capture area wrapped in caution tape

-Rocket ship in the background moved closer to the glass

-Added 2 glass walls around the point to make standing on the point feel more protected

-Made spawnpoints face the correct direction

=STUFF I MIGHT HAVE TO FIX VERY SOON

-Forgot to clip said glass...

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Poison-Shroom Gaming

L1: Registered
Aug 31, 2024
16
2
Poison-Shroom Gaming updated Polaris with a new update entry:

Major Gameplay Tweak 1 (2.2)

=REMOVALS

-Removed the "useless ramp"

=CHANGES

-Changed the water level to be lower

-Moved some lighting bits a lil bit

=ADDITIONS

-Clipped the glass towers

-ILIILLIIILLL

-Added a pathway that goes ontop of the buildings (area before mid)

-Added a wall on top of the map to reduce sightlines when someone's on top of the buildings

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