KotH Polarbeam

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Berry

resident homo
aa
Dec 27, 2012
1,057
1,898
File redistribution on other mapping sites not permitted. (gamebanana, tfmaps etc)

Two teams fight over an ex-abandoned Mann Co. facility over a snowy mountain side - taken over by the RED team (although it is not attack/defend). The reds defend the laser until it fires, the blues try to attack the control point to defuse (and in the end blow up) the laser cannon.

Single-timer KotH. At timer finish, the team owning the control point wins. Capping adds 20 seconds, leaving it at 2:00 after the first capture. Like regular KotH, it is near-perfectly symmetrical and round-end stalemates are impossible.

Note: Two threads because this is the KotH version.
 
Last edited:

Berry

resident homo
aa
Dec 27, 2012
1,057
1,898
A4
- Control point moved under the metal cp_foundry prop, added cover to that
- Removed cover from old control point area, shortened it's length and width
- Added 1-timer KotH guides within spawns
- Fixed lack of proper spawnrooms
(there were previously none from when it was converted back from arena)
- Added medium health pack over wood beams supporting wires that sat at the end of the old CP
- Added medium ammopack behind new control point
- Fixed vent lighting
- Flipped main building ammo/health back to how it was originally before ported to arena
- Added spectator camera focusing on the laser cannon for spectators or dead to see the finale
- Added some shutter doors to one doorframe either side in the buffer zone buildings
- Made side routes to the higher half of the main building one way
- Custom signage for the map
 
Last edited:

Berry

resident homo
aa
Dec 27, 2012
1,057
1,898
A5

- Uncluttered control point slightly, replaced large sniper fences from 2fort with small crates
- Changed initial timer length from 3:00 to 1:40 (2:00 with the +20 seconds on cap that starts the timer) due to the add time on cap causing long rounds
- Changed cap time from 12 seconds to 8 seconds
- Fixed being able to spray over the info boards

- Moved the health pack over the beams back slightly (It was too easy to fall before)
- Gave the RED finale laser a firing sound
- Heightened the explosion entity for the BLU finale
- Minor detail in areas I'm more comfortable with gameplay-wise
- Started on the 3D skybox. (Still looks presentable)